Columns – spoiling records

After two years we’ve finally discovered the exploit that allowed preposterously high scores. Version 1.2.2 is free of this flaw and is available for download now. To help making it a bit fairer, the previous version of the game won’t have the ability to submit a high score, effective… well… now. We’ll tell you all […]

Columns – ahead of schedule!

We’re working hard on delivering a revamped version of Columns in time for New Year and it looks as though it’s going to make it spot on. Although there were some proposals on adding new colour block at around level 40, we decided it would be too big of a change. We have, however increased […]

Diamonds

One of the objectives of Sezam is collecting, what else, shiny things! For normal mode this is perfectly optional cherry on top; we wouldn’t like to spoil the experience with any undue pressure. In the grown-up mode, the bar is set higher: all have to be collected for the exit to be revealed.

Seven

While coding the game we debated briefly on how to have the algorithm score the points. Seven in a row was promptly deemed impossible or very unlikely. No, in fairness, we don’t expect anyone to get it, so in the next release we’ll increase the score for this combination to some preposterous … say … […]