After two years we’ve finally discovered the exploit that allowed preposterously high scores. Version 1.2.2 is free of this flaw and is available for download now. To help making it a bit fairer, the previous version of the game won’t have the ability to submit a high score, effective… well… now. We’ll tell you all […]
Category: Columns
Leaf. Wind. Soar.
There is a moment in every game when you know the scales have tipped and you’re bound to lose sooner rather than later. In Columns it’s a bit different.
Columns – ahead of schedule!
We’re working hard on delivering a revamped version of Columns in time for New Year and it looks as though it’s going to make it spot on. Although there were some proposals on adding new colour block at around level 40, we decided it would be too big of a change. We have, however increased […]
Strategies
For an untrained eye Columns may appear to be a simple game with complexity of noughts and crosses, but getting a good score involves a bit of thinking.
Bigger, Better, Faster, more
Yet again, updated version is out. We’ve been releasing updates few times a week, quietly hoping it won’t annoy any of the users too much. Hopefully, this one is the release that will be with us for a longer while.
Seven
While coding the game we debated briefly on how to have the algorithm score the points. Seven in a row was promptly deemed impossible or very unlikely. No, in fairness, we don’t expect anyone to get it, so in the next release we’ll increase the score for this combination to some preposterous … say … […]